I have an idea. I need it shipped.
That sentence is most of our inbound. Here is exactly what happens after you send it to us.
§01
You don't need a CTO to start.
Founders wait months trying to recruit a technical co-founder before anyone builds anything. You don't need one to ship an MVP. You need someone accountable for the product actually going live — and the domain knowledge only you have.
The studio is built for exactly this founder. The clients who succeed aren't the ones who learned to code; they're the ones who knew their customer cold and let us argue them out of features.
§02
The first call.
30 to 45 minutes with a co-founder. No sales script. You tell us what you're building, where you're stuck, what you've already tried. We ask questions, and we'll probably push back on something.
If there's a fit, a tailored proposal lands within 3 to 5 days: scope, timeline, price, and — the part founders quote back to us — what we're intentionally leaving out. If there isn't a fit, we say so, and usually point you toward someone who is.
§03
The scope cut.
Your MVP is probably too big. Almost every idea arrives three times larger than what should ship first. We cut to the version that tests the riskiest assumption, because that's the version that teaches you something for the least money.
On ONETAPP, three features were cut in week one — mobile, the social leaderboard, the publisher API — because none had users to validate them at launch. The platform went from concept to a live cohort in ten weeks. The cuts are the work.
§04
From kickoff to launch.
A staging URL on day one. Design and engineering in lockstep, shipping value every week, demoed every Friday. Course-corrections happen in days, not months — you watch the product come together instead of waiting for a reveal.
At launch you own everything: the code, the repository, the accounts, the analytics. IP transfers with payment. Whether we keep working together after launch is a decision you make with a live product in hand, not a hostage negotiation.
Questions founders ask
- I have an app idea — who can build it?
- A product studio, if you need the whole arc handled: scope, design, build, launch. Email hq@singlebit.xyz with two paragraphs on the idea and we reply with a pricing estimate within 24 hours.
- How do I go from idea to MVP?
- Cut the idea to the version that tests the riskiest assumption, then build only that. Our path: a 30–45 minute call, a proposal in 3–5 days, a 6–16 week build with weekly demos, launch.
- Do I need a technical co-founder to build my product?
- No. You need domain knowledge and someone accountable for shipping. The studio carries design and engineering until the product justifies an in-house team — that's the model.
- What do you need from me to start?
- Two paragraphs on what you're building and who it's for. That's enough for the first call and a pricing estimate within 24 hours. Decks optional — most of the good ones arrive without one.
- What if my idea is too big to build?
- It almost certainly is — nearly every idea arrives three times larger than its right first version. The proposal we send includes what we'd cut and why; the cuts are where the money gets saved.
Keep reading
Tell us what you're building.
Two paragraphs is enough. We reply with a pricing estimate within 24 hours — before any call, before any deck.